Data Driven
AdaEngine build around custom Entity Component System. It's simple to use, fast, parallel and cache-friendly.
AdaEngine build around custom Entity Component System. It's simple to use, fast, parallel and cache-friendly.
Manage your scene or render plugins to extend your game.
Supports real-time 2D rendering for your games and apps. Write your own shaders, materials and render pipelines or you Sprite Sheets and Sprite renderer instead.
AdaEngine supports Box2D physics.
Construct your own render pipeline using powerful of render graphs.
Save and load game worlds into scenes, extend them and more.
AdaEngine is 100% free for you. Licensed by MIT. Learn, modify or use.